It's unbelievable how close TAG is to completion. The list of things left to do is shrinking everyday and the feeling is almost indescribable. I've never had a project that took this long and I remember so many moments along the way where I felt that there was an infinite amount of work left.
One section of the game I saved for last was the underwater diving scenes. My girlfriend reminded me the other day that when I was originally sketching out the ideas for TAG, the underwater treasure hunting was one of the first things I thought of. Over two years later I got around to putting it together. It was worth the wait. I had a lot of fun doing it and I think it's one of the best parts of the game. That really only leaves a few things left.
Here's what's left to do (off the top of my head):
- Final cut scenes
- Flashback cut scene
- Final boss
- About half of the game dialog (currently a lot of place-holder dialog)
- Complete game play-through
- A few minor bug fixes (some of them could be considered busy-workish)
- Playtesting (which means someone besides me and Robbie will play the game *gasp*)