Well, Beta 0.5 wasn't the last public beta after all. The amount of bugs and gltiches that the play-testers have found was staggering. I've always heard that the hardest part of making a game is the last 10% and I'm finding that to be true. I know that TAG will never be 100% perfect. If you could see the house of cards that holds this game together, you'd know what I mean. I'm not a programmer by trade and this is really my first fully fleshed out game. I made a lot of poor decisions early on that make's it difficult to change certain elements that should be easy.
Regardless, of that, the game has been getting so much great press and wonderful comments from the people who've played it. It's really amazing. I really wanted the game to be "gold" by now. But, I think I owe it to all the people who've playtested and wrote about the game to get it as close to perfect as possible. Therefore I opted to release another beta (0.6.1).
http://www.gamefront.com/files/21033504/treasure_adventure_game_beta0.6.1.zip
As long as there are no major game-breaking bugs in this version you can expect the final build soon. So, go ahead and try it out. If you find any bugs you'd like to report you can post them here:
http://www.robitstudios.com/treasure-adventure-game-forum/post/1659851
Thanks againt to everyone who's enjoyed TAG. You're all amazing people and you've made me so happy. There were so many times during the creation of this game that I thought "Will anyone even care about this when it's done?" Now I know that's not the case! All I can say is, "Thanks!". I've got the game-dev bug now and I truley think this will be my life's work.
P.S. You can move your save-files from previous builds into the new one if you don't want to start a new game. Just copy the contents of the "save_data" folder.